Ever looked at a painting and though "Wow, that looks
awesome!" but you don't quite know why?
Composition.
Ever looked at a piece of artwork and thought "eh,
something's not quite right here"?
Composition.
Ever played a video game and you walk through a door and
look out over a vast landscape and were blown away?
Composition.
I think I've hammered my point home enough here. Composition
is one of, if not the, most important thing involved in any visual practice.
Explaining what it is is a little complex, but as Studio Codex defined it,
composition is "how artists work with their judgement, make associations,
and determine how to direct the observer’s eye".
There are so many different elements that you have to take
into account when you think about composition. Usually there are 8 areas that
you need to look at when it comes to painting:
- Unity - how well it all fits together
- Balance - Obviously, this is how your image is balanced. Symmetrical paintings seem to be more calm, where as asymmetry seems to be more lively.
- Movement -This, again, is exactly as it sounds, adding movement by arranging the elements of your images; you lead the viewer through your painting.
- Rhythm - This is repeating colours, shapes etc. and how you arrange them to lead your viewer through the painting again.
- Focus - Of course the part of your image you are aiming to emphasize. This can be done with contrasting colours, colour saturation and also arranging shapes to lead the viewer to your point of focus.
- Contrast - The contrast between light and dark and colours in the painting. The tone can help lead your viewer around your image as well.
- Pattern - All about your the pattern, shapes and lines within your composition
- Proportion - All about the big and small, basically.
All of these different elements must be used together to
create a great image and this isn't even taking into account all the other
things that are important when it comes to visual acuity, like colour theory
etc.
There are loads of other areas included in composition;
arabesques and rule of thirds and lots quinstances and all that. They all help
to make the image pleasing to the eye. You can see it in many images and there
are some fantastic sites that break down these images. The best one I've come
across is the Canon of Design. It breaks down paintings done by masters and
even shots from TV shows and explains how
they've been constructed. Reading through it means that I can see how these
images have been created and apply the techniques and rules to my own work.
The Rule of Thirds Killed Design And Left It For Dead Part 2 - Locked into the Grid - Found here. |
The Rule of Thirds Killed Design And Left It For Dead Part 2 - Locked into the Grid - Found here. |
Well, that's all about art and paintings but within a video
game, it's a little different. Rather than painting a picture, the art work you
create is a 3D space that will be inhabited by the player. The core ideas of
composition are still the same, but there is a little more to think about.
When making a level you need to make the whole environment
seem visually pleasing to the player and also lead through the level. This is
where composition comes into play. If we take a look at Mass Effect 3, there
are many compositional shots that also serve a purpose within the actual game
itself, almost 4th dimensional.
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Screenshot taken from here. |
This first image is of the Asari Temple on Thessia. You can see here there are a lot of compositional elements involved. The symmetry creates a serene feel, while the actual architecture within the temple all points you towards the central statue, the focus of the scene and also where the player should ultimately go to. The colour is light, contrasting the darker tones surrounding it. Triangular composition, known as an enclosure is also present here. Arranging shapes or elements into simple geometric shapes is usually most pleasing to the eyes, so the architecture and the statue form a triangle in the centre of the scene hence the "Rock, Tree, Bush Effect" is arranging an enclosure comprised of a rock, tree and bush to create a triangle, adding interest and variation. It's all used to lead the player to the focal point, but is also aesthetically pleasing to the eye.
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Screenshot taken from here. |
This image is also from Mass Effect. The construction of it is very similar, triangular composition, architecture pointing towards the focal point. However, in this image the focal point is actually the enemy and the red used helps to emphasize this point and show the danger.
Ultimately, composition is used in bloody everything but it's crazy complicated. There are so many different things to take into account and so many different techniques, from the rule of thirds to the inclusion of arabesques to the arrangement of shapes, enclosures and the relationships between then. Ergh, there's a lot.
Howeer, construction of images is important. It's also important to use within video games within a 3D space; it helps you lead the player around the level, draw their attention to focal points and also create a pleasing aesthetic.
Basically, composition is awesome.
-Hannah